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Yaddle

  • dheyer
  • vor 4 Tagen
  • 2 Min. Lesezeit

Yaddle is a wise Jedi Master and member of the Jedi High Council during the final years of the Republic. She is one of the few known members of the same mysterious species as Yoda. She is known for her compassion and strong connection to the Force.



Yaddel 14 HP, Green Melee

3x Younglings 4 HP


3x DEFENSIVE STRIKE

A*. *Choose a card from the defending players discard pile. DEFENSIVE STRIKE attacks with the same value as the choosen card. Draw a card.


1x MORICHRO

Choose a character Yaddle could attack at range. At the start of your turn, that character takes 10 damage. The controlling player may reduce the damage by playing a defense card by the amount of defense on that card.


2x SECOND CHANCE

D4. The attacking player must discard the attack without effect. He draws a card and my play another attack instead. 


2x CAUTION

Choose an opponent. That player must discard a card with an attack value greater than 3. If they can't, they must reveal their hand and discard a card at random.


2x YOUNGLING TUTOR

Move Yaddle and each Youngling up to 5 spaces each. Draw a card for each Youngling still in play.


2x SO MANY HAVE SUFFERED

Move each Youngling adjacent to Yaddle and recover 4 points of damage in total between them.

Major Miniature: 3D-Print #39

Minor Miniature: Youngling, Jedi Academy #30


There already existed two very good decks for Yaddle by isutton and BML Designs. But I was not 100% sold on one of them, even though I liked parts from both. So I deceided to create my Frankenstein and took the parts I liled most from both decks and merged them to something new. I leaned graphic design wise I leaned heavily on isuttons great work and the card back even is 100% his design.


One of Yaddles designs were created by the great Oskea_Concepts. For more content, check him out on Patreon.





















Kommentare


MY EPIC DUELS

Mace already was pretty good but I can be annoying to wait for him to assemble a big hand before doing much of the fighting. Makes him quite passive at the beginning of the game. Now with the two added A6's he has even more punch like he should and still can collect 4 card draws with MASTERFUL FIGHTING to further boost BATTLEMIND.

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