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Tarfful & Merumeru

dheyer

Aktualisiert: 22. Jan. 2024




Tarfful: 15 HP, 19 cards, Melee, Magenta Deck

Merumeru: 14 HP, 14 cards, Minor Magenta Deck


Tarfful - 7 Talent Cards

3x WOOKIEE MIGHT

A4*. *If Merumeru is adjacent to Tarfful then the attack value is 6.


1x POINT BLANK SHOT

A8*. *Subtract 1 from the attack value for every space between Tarfful and the defending character.


2x WOOKIEE CHARGE

Move Tarfful and Merumeru up to 4 spaces each. Draw a card.


1x WOOKIEE HEALING

Tarfful may heal up to 3 damage. If Merumeru is adjacent to Tarfful, he can recover up to 3 health instead of Tarfful.


Merumeru - 3 Talent Cards

2x WARRIOR BORN

A4. Move Merumeru 4 spaces.


1x BOWCASTER

A9. Draw a card.


Shared - 2 Talent Cards


2x LIMB FOR LIMB

Tarfful and Merumeru each do 2 damage to each enemy character adjacent to him.


Major Miniature: Tarfful #21, Revenge of the Sith

Minor Miniature: Merumeru #08, Dark Times


This deck is a 1:1 copy of Geektopias Tarfful & Chewbacca deck. I just wanted to get Merumeru into my set and already had enough Chewbacca decks, so I made the change.






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Comments


MY EPIC DUELS

Mace already was pretty good but I can be annoying to wait for him to assemble a big hand before doing much of the fighting. Makes him quite passive at the beginning of the game. Now with the two added A6's he has even more punch like he should and still can collect 4 card draws with MASTERFUL FIGHTING to further boost BATTLEMIND.

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