Dass Jennir is a Jedi who survives Order 66, the directive that led to the mass extermination of the Jedi Order. He becomes a fugitive, trying to survive in a galaxy that is becoming increasingly hostile to his kind. Dass Jennir forms an alliance with a Nosaurian named Bomo Greenbark. Together, they resist Imperial oppression on the planet New Plympto and become key figures in the local resistance against the Empire.
As a surviving Jedi, Jennir constantly faces the threat of Imperial Inquisitors, who are tasked with tracking down and eliminating Jedi. He must use his Jedi skills to evade capture and protect those who offer him assistance. His journey extends beyond New Plympto, taking him to various locations in the galaxy. He encounters different factions, individuals, and challenges, all while trying to navigate the dangerous landscape of the post-Order 66 era.
Dass Jennir: 15 HP, 19 cards, Orange Major Shooter
Bomo Greenbark: 10 HP, 12 cards, Strong+ Minor Shooter
Dass Jennir - 9 Talent Cards
3x EXPERT DUELIST
A5. Move Dass Jennir 6 spaces.
2x DUAL THREAT
A3. If Dass Jennir is adjacent to the defending character, that character receives 2 damage, if not, draw a card.
2x ORDER 66 SURVIVOR
A4*. If Jennir Dass is adjacent to the target, the attack value is 8, if not, move 4 spaces.
2x JEDI DEFENSE
D6. You may discard a card to move 1 space. If you don't move, draw a card.
Bomo Greenbark - 3 Talent Cards
1x GRENADE ESCAPE
Choose a space Bomo can attack. All characters adjacent to that space take 4 damage. Move Bomo and Dass Jennir to any empty space.
2x BATTLE OF HALF-AXE
A7. If GRENADE ESCAPE is in your discard pile, put it on top of your draw pile. If not, draw a card.
Major Miniature: Darth Plagueis, Jedi Academy #6
Minor Miniature: Darth Sidious, Sith Master, Jedi Academy #7
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