Count Dooku: 17 HP, 19 cards, Blue Major Deck
Asajj Ventress: 12 HP, 14 cards, Red Minor Deck
Count Dooku - 7 Talent Cards
2x THE SITH CONTROL EVERYTHING
Choose a character. You and the player controlling that character reveal hands and discard all basic combats for Dooku and the chosen character.
2x LIGHTNING TELEKINESIS
Choose a character. That character receives 3 damage. Then move that character up to 4 spaces. Draw a card.
2x BRILLIANT BLADEWORK
A8. If Dooku does not do damage with this card, place it back into your draw pile. Then shuffle your draw pile.
1x BOUNDLESS AMBITION
D15. After revealing the attack, the player controlling the attacker must reveal their hand. If a higher attack card could have been played, swap it with the current card and it is played against Dooku instead.
Asajj Ventress - 5 Talent Cards
2x INFILTRATION
Move Ventress up to 5 spaces. She may move through, pits and obstacles. After moving, choose any character adjacent to Ventress. That character receives 3 damage if it is a major and 5 damage if it is a minor.
1x GIFTED ASSASIN
A7. If this attack is defended, Asajj may move spaces equal to the value of the defense played.
2x UNNATURAL ABILITIES
A3. Playing this card does not count as an action.
Major Miniature: Count Dooku, Clone Strike #33
Minor Miniature: Asajj Ventress, Clone Strike #27
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