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Count Dooku & Asajj Ventress

dheyer

Aktualisiert: 11. Feb. 2023


Count Dooku: 17 HP, 19 cards, Blue Major Deck

Asajj Ventress: 12 HP, 14 cards, Red Minor Deck


Count Dooku - 7 Talent Cards


2x THE SITH CONTROL EVERYTHING

Choose a character. You and the player controlling that character reveal hands and discard all basic combats for Dooku and the chosen character.


2x LIGHTNING TELEKINESIS

Choose a character. That character receives 3 damage. Then move that character up to 4 spaces. Draw a card.


2x BRILLIANT BLADEWORK

A8. If Dooku does not do damage with this card, place it back into your draw pile. Then shuffle your draw pile.


1x BOUNDLESS AMBITION

D15. After revealing the attack, the player controlling the attacker must reveal their hand. If a higher attack card could have been played, swap it with the current card and it is played against Dooku instead.


Asajj Ventress - 5 Talent Cards


2x INFILTRATION

Move Ventress up to 5 spaces. She may move through, pits and obstacles. After moving, choose any character adjacent to Ventress. That character receives 3 damage if it is a major and 5 damage if it is a minor.


1x GIFTED ASSASIN

A7. If this attack is defended, Asajj may move spaces equal to the value of the defense played.


2x UNNATURAL ABILITIES

A3. Playing this card does not count as an action.


Major Miniature: Count Dooku, Clone Strike #33

Minor Miniature: Asajj Ventress, Clone Strike #27




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Comments


MY EPIC DUELS

Mace already was pretty good but I can be annoying to wait for him to assemble a big hand before doing much of the fighting. Makes him quite passive at the beginning of the game. Now with the two added A6's he has even more punch like he should and still can collect 4 card draws with MASTERFUL FIGHTING to further boost BATTLEMIND.

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