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Jerec & Sariss

  • dheyer
  • vor 1 Tag
  • 2 Min. Lesezeit

Jerec is a former Imperial Inquisitor who survived the fall of the Empire by gathering Force-sensitives and reshaping them into his own cadre of Dark Jedi. Blind but immensely powerful, he perceives the galaxy through the Force itself, giving him an almost omniscient presence on the battlefield. Jerec values knowledge, control, and domination over raw fury, seeking the ancient Valley of the Jedi to ascend beyond mortality.


Among Jerec’s Dark Jedi, Sariss stands apart as his most trusted lieutenant and philosophical equal. She serves not merely as a warrior, but as an interpreter of his will — enforcing discipline, silencing dissent, and ensuring the cohesion of the group. Where others (like Boc or Maw) embody excess or instability, Sariss represents control and inevitability.



Jerec: 17 HP, 18 cards, Blue Melee Deck

Sariss: 11 HP, 13 cards, Blue Melee Deck


Jerec - 8 Talent Cards


2x FORCE BLINDING

Choose an opponent. That player chooses and discards a card and loses an action next turn.


2x FORCE LIGHTNING

Each enemy character Jerec could attack at range receives 2 damage.


2x STRIKE THEM DOWN

A8. The defending player has to choose and discards a card.


2x RIPOSTE

D4. The attacking character receives 3 damage. The controlling player may discard a card to not take any damage.


Sariss- 4 Talent Cards


3x SHATTERED RESOLVE

A6. The defending player has to choose and discard a card.


1x COLLAPSE OF WILL

Choose an adjacent enemy character to take 3 damage. If the controlling player has fewer than 3 cards in hand, that character cannot defend against the next attack made against them this turn.


Major Miniature: Jerec, Black Sorcerers Pack, War Bare Studios


The deck is highly based on the work of Quiver and his version of the deck. I just made some minor changes to the wording and added COLLAPSE OF WILL to the deck instead of a draw-pile-manipulation card. Check out his version of the deck as well. You can find it on the Epic Duels Wiki.





















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MY EPIC DUELS

Mace already was pretty good but I can be annoying to wait for him to assemble a big hand before doing much of the fighting. Makes him quite passive at the beginning of the game. Now with the two added A6's he has even more punch like he should and still can collect 4 card draws with MASTERFUL FIGHTING to further boost BATTLEMIND.

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