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Darth Tenebrous

  • dheyer
  • 29. Juni
  • 2 Min. Lesezeit

Darth Tenebrous was a Sith Lord who followed the Rule of Two—the ancient Sith tradition where a single Master trains only one apprentice at a time. He was the master of Darth Plagueis, who would in turn become the master of Darth Sidious (Emperor Palpatine).

Tenebrous was a highly intelligent and coldly calculating Sith, known for combining dark side mastery with scientific genius, particularly in the areas of genetics, Force-based prophecy, and dark side alchemy.


Darth Tenebrous: 17 HP, 31 cards, Magenta Melee Deck


15 Talent Cards


3x DUELIST

A4*. *If the defender does not have an allied character adjacent to them, the value of this attack is 7.


2x FORESIGHT

Play when Darth Tenebrous is being attacked.

Reveal the attack card before defending. Move 2 spaces. If the attacker can no longer attack Tenebrous discard the attack without any effect. Draw a card.


2x FORCE SHIELD

D15. Discard 1 card to play this card. You may return one GRAND PLAN card from your discard pile to your hand.


2x FORCE LIGHTNING

Choose a character you could attack if ranged. If it is a minor character, they receive 4 damage. If it is a major character, they receive 3 damage.


4x PLAN IN MOTION

You may play 1 additional card this turn that does not count as an action.

If it is a “Grand Plan” card, draw 1 card.


2x SITH INTRIGUE

A3. If you have a GRAND PLAN card face up, deal 1 damage to each adjacent enemy. Then move 1 space.


6 Grand Plan Cards

(Lay face up. Resolve their effect at your next turn. Discard the cards afterwards.)


2x GRAND PLAN: SPEED

Tenebrous may roll the dice and move after each action on his next turn.


2x GRAND PLAN: POWER

Tenebrous may draw 2 cards at the end of his next turn.


2x GRAND PLAN: WEAKEN

Choose an opponent. They must discard 1 card at random at the end of Tenebrous' next turn.



Major Miniature: Black Remnants Lord Rugess miniature.



One of those designs I found at the old ED forum. It looked like nobody ever finished it or at least put it up as pdf. So I took matters into my own hands. Over the years I made a few changes to it. That is what it looks now. I beleive it is more playable and fun now than the original design.






Comments


MY EPIC DUELS

Mace already was pretty good but I can be annoying to wait for him to assemble a big hand before doing much of the fighting. Makes him quite passive at the beginning of the game. Now with the two added A6's he has even more punch like he should and still can collect 4 card draws with MASTERFUL FIGHTING to further boost BATTLEMIND.

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