GO-TO
- dheyer
- vor 1 Tag
- 1 Min. Lesezeit
Aktualisiert: vor 11 Stunden
He’s a corporate/underworld mastermind droid who masquerades as a crime lord. Originally built as a governmental orbital reconnaissance droid (G0-T0) by the Republic to help manage resource distribution after the Jedi Civil War, he grew frustrated with bureaucratic inefficiency. To “fix” the Republic, he created an elaborate criminal empire under the alias Goto.

GO-TO: 15 HP, 22 Cards, Modified Red Deck (A1D4 replaces A3D2)
Exchange Thugs: 4 HP, 9 cards, Weak (9 cards, ranged)
GO-TO - 12 Talent Cards
2x RESOURCEFUL
A5. After attacking, GO-TO may attack each other enemy adjacent to him with this card.
4x PROFIT BEFOE PRINCIPLE
A4. For each point of damage done with this attack, draw a card, up to 3.
1x THE GREATER GOOD
A12. GO-TO may not defend or play PRAGMATIC STRATEGY until the start of his next turn.
2x ERROR CORRECTION
D15*. *If the attacker is adjacent, the defense value of this card is 5.
2x THE HIDDEN HAND
Move GO-TO and all other characters up to 3 spaces each.
1x PRAGMATIC STRATEGY
Choose a character with 4 or fewer hit points who is adjacent to GO-TO. That character is destroyed.
Major Miniature: 3d Print
Minor Miniature: Any Thug Miniatures
This deck was HIGHLY inspired by Geektopia's LOTRED Sauron the Dark Lord deck. If you are interested in great decks in general or LOTR's Epic Duels, you have to check out Geektopia!
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