top of page

GO-TO

  • dheyer
  • vor 1 Tag
  • 1 Min. Lesezeit

Aktualisiert: vor 11 Stunden

He’s a corporate/underworld mastermind droid who masquerades as a crime lord. Originally built as a governmental orbital reconnaissance droid (G0-T0) by the Republic to help manage resource distribution after the Jedi Civil War, he grew frustrated with bureaucratic inefficiency. To “fix” the Republic, he created an elaborate criminal empire under the alias Goto.



ree

GO-TO: 15 HP, 22 Cards, Modified Red Deck (A1D4 replaces A3D2)

Exchange Thugs: 4 HP, 9 cards, Weak (9 cards, ranged)


GO-TO - 12 Talent Cards


2x RESOURCEFUL

A5.  After attacking, GO-TO may attack each other enemy adjacent to him with this card.


4x PROFIT BEFOE PRINCIPLE

A4.  For each point of damage done with this attack, draw a card, up to 3.


1x THE GREATER GOOD

A12.  GO-TO may not defend or play PRAGMATIC STRATEGY  until the start of his next turn.


2x ERROR CORRECTION

D15*.  *If the attacker is adjacent, the defense value of this card is 5.


2x THE HIDDEN HAND

Move GO-TO and all other characters up to 3 spaces each.


1x PRAGMATIC STRATEGY

Choose a character with 4 or fewer hit points who is adjacent to GO-TO. That character is destroyed.


Major Miniature: 3d Print

Minor Miniature:  Any Thug Miniatures


This deck was HIGHLY inspired by Geektopia's LOTRED Sauron the Dark Lord deck. If you are interested in great decks in general or LOTR's Epic Duels, you have to check out Geektopia!
































Aktuelle Beiträge

Alle ansehen

Kommentare


MY EPIC DUELS

Mace already was pretty good but I can be annoying to wait for him to assemble a big hand before doing much of the fighting. Makes him quite passive at the beginning of the game. Now with the two added A6's he has even more punch like he should and still can collect 4 card draws with MASTERFUL FIGHTING to further boost BATTLEMIND.

bottom of page