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General Rom Mohc

  • dheyer
  • 9. Nov. 2023
  • 2 Min. Lesezeit

Aktualisiert: 7. Apr.



General Rom Mohc was a highly ambitious and skilled Imperial general known for his innovative military tactics and strategic thinking. He played a pivotal role in the Imperial military hierarchy, rising to prominence as the head of the Dark Trooper Project, a classified initiative aimed at creating advanced and powerful battle droids known as Dark Troopers. Mohc's dedication to this project showcased his commitment to the Imperial cause.




General Rom Mohc: 16 HP, 18 cards, Yellow+ Shooter Deck

Dark Trooper: Phase III: 12 HP, 13 cards, Strong++ Minor Shooter Deck


General Rom Mohc - 8 Talent Cards


3x RAPID ASSAULT 

A5. If this attack deals damage, you may attack again with it against the same target with an attack value of 3, then again with an attack value of 1 if that attack deals damage.


2x SEEKER MISSILE BARRAGE

A6. Pick a character adjacent to the target to take 2 Damage. If Mohc did not move this turn, pick another character adjacent to the target to also take 2 Damage. 


1x FULL ASSAULT

A9. After attacking, move Mohc and the Dark Trooper up to 3 spaces each.


2x JUMP PACK ATTACK

Move Mohc and the Dark Trooper each to any empty space. After movement, each may choose a different character they can attack to receive 2 damage


Dark Trooper - 4 Talent Cards


2x HEAVY FIRE

A7. If the Dark Trooper moved this turn, this attack deals 2 damage. 


2x REPAIR BAY

Move 5 spaces, then recover 3 health points.




Major Miniature: Black Project General, War Bear Studios

Minor Miniatures: Dark Trooper Phase III, Champions of the Force & Universe


There are different versions of this deck/character available. But this is my most recent one. My biggest problem with the last version was that it played to inconsitant for my liking. I hope to have fixed that now.






Kommentare


MY EPIC DUELS

Mace already was pretty good but I can be annoying to wait for him to assemble a big hand before doing much of the fighting. Makes him quite passive at the beginning of the game. Now with the two added A6's he has even more punch like he should and still can collect 4 card draws with MASTERFUL FIGHTING to further boost BATTLEMIND.

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